The faces at the bottom of the image are not actually attached. they are just close together. the bottom face used to be at the top of the image and i moved it closer to the other face to see if having them apart was causing the error. all the faces are split. they are split because each face has a different SG. i thought…
Hello, Sorry for the generic title, I too have looked through far to many normal map problem posts and its been something simple like not splitting the uvws by the smoothing groups. However I seem to have done something odd. I made an object with was a rectangular box bashed up. the lowpoly for it was just a rectangular…