I need to scale an entire scene down in max 2009 from 0,0,0. Usually this wouldn't be a big deal, but there are skinned and animated objects in it with IK solvers and the like. Need to do this with multiple files without breaking anything. Ideas?
You might be able to do it by exporting the whole thing through FBX and setting a scale factor. With FBX you can have it "bake" the animation (i.e. one key per frame) to get around rig/IK problems. Of course that is assuming you don't need to edit the file again after scaling it.