Well I put a sample here, this is from Final Fantasy Crisis Core - Golden Bahamut~ I really pay attention on the diffuse and find out that the reflection values is fixed~ Which means the reflection is combined onto the diffuse map as a fake reflection~ So I start thinking how they can do that amazing~ My 1st intuition is…
Hi, I know very early before about this technique, but I totally forgot how to do it~ >< Let's say I have a object and completely unwrapped~ And I set up a cube map~ What I want to do is to project the cube map color info into the diffuse map of the object to make a fake reflection info~ So~ Please teach me this~ I'm using…
You dont bake reflections into the diffuse texture. you apply them in realtime via a shader. The reason being, reflections are based on the angle you view an object from. the same point on a model will look totally different from different angles. If you still want to do it you can create a blend map in the Render to…
I don't think he's trying to bake reflection into the diffuse of his object, but into a cube map that he will use as a reflection map on his object? http://wiki.polycount.com/CubeMap?action=show&redirect=Cube+Map Eric put this up on the wiki it covers baking a cubemap in 3dsmax if that's what you're after, I've used the…
Depending on the size of the model and how it's going to be used/seen you could create several RTTs from different viewpoints and mix them together in the photoshops. Might at least get a base to start working from.
It won't work, I'm sure. I looked into it for a previous project, best you could get is a view independent bake of an adjusted dot product of the surface normal and an upward pointing vector (even that I'm not sure it'd look right). Anything slightly more complex will just require you to paint it by hand, which yes, is…
You might be able to apply your cubemap reflection as a standard material, and then bake a "complete map", however as this is a viewpoint dependent effect, it may not work at all.