I don't know, it's just a first glance for me but he looks really awkward in his regular T-pose. Might be better once rigged though, bake looks good, some normalmap issues at the bottom of the shoes maybe. Looking forward to seeing a diffuse texture on this bad boy.
Ahah! Somehow I managed to get it fixed. I spent all morning checking the weighting on all the vertices along the seams and it seems to have gone away. There is still a small Z-fighting issue but that's unavoidable really. I also checked all my textures settings in the editor, and some of them were set to different…