So here is the low poly version of my vehicle with AO and Normal map slapped on it. I have also included the texture maps and UV layout for those who want to see it.
Alright, to put the matter to rest once and for all, here are a few more tests, in a realsitic(and very similar to this) situation. A. High res modeled with details that "match" the roundness of the low(without treads) B. High res modeled with details that "match" the roundness of the low(with treads) C. High res modeled…