There was a thread about somewhere on this, but I can't find it. If I have an object with modifiers in its stack, what's the quickest way to select the object and get to the sub-object mode at the bottom of the stack (ie. Select the object and be at Editable Poly - Vertex)? Ideally, is there a way to exit from an object…
Hey Vig. I navigate that way too. It only works for sub-object modes at the top of the stack though. A lot of the time I have an editable poly/spline at the bottom of the stack with deformers on top. Ideally, it would be great to be able to click on an object and be at the same sub-object of the same modifier that you were…
Update: I've found the following script which allows you to get straight to the base object: http://www.scriptspot.com/3ds-max/scripts/modifier-auto-select I can't find a script that returns you to the same sub-object of the same modifier that you were on before you left the object. If anyone knows of one, or can script…
You might be able to do that through scripting I don't think there is a way that max does it by default... I enter, leave and navigate sub-object modes by using the hotkeys 1,2,3,4 (I think that's the default). I click an object and punch 1 for verts, to exit back to object mode I hit 1 again. I think you might need to…