There was a thread about somewhere on this, but I can't find it.
If I have an object with modifiers in its stack, what's the quickest way to select the object and get to the sub-object mode at the bottom of the stack (ie. Select the object and be at Editable Poly - Vertex)?
Ideally, is there a way to exit from an object mode (ie Editable Poly - Vertex) and, on returning to the object, it will enter back into that mode (Editable Poly - Vertex)?
Thanks
Replies
I enter, leave and navigate sub-object modes by using the hotkeys 1,2,3,4 (I think that's the default). I click an object and punch 1 for verts, to exit back to object mode I hit 1 again.
I think you might need to change the default bindings or have Keyboard Shortcut Override turned on for the defaults to work. I remapped my shortcuts and got rid of the max defaults which made it so I didn't need KBSO on.
Ideally, it would be great to be able to click on an object and be at the same sub-object of the same modifier that you were on before you left the object. 99% of the time that's where I want to be when I select an object. It makes no sense to have to keep pressing multiple buttons for such a common task.
There must be a script for this.
http://www.scriptspot.com/3ds-max/scripts/modifier-auto-select
I can't find a script that returns you to the same sub-object of the same modifier that you were on before you left the object. If anyone knows of one, or can script it, please post.
I'll post a request on the script forums too.
It will be under BCTools>baseObject
It will switch between the top and bottom of the stack. (It always puts you back in subobjectlevel 1 when you go back to the baseObject)
I know its not exactly what your looking for but its all Ive ever needed.