Hi all, Not sure if this should be in the "technical section" but I hope you can answer this question. If I had a limit to just use a 1024x1024 texture on an environment, is it acceptable to create 4 separate 512x512 textures and scale up the UV maps? The reason I ask is because I want to use a tilling brick texture…
Thanks for the reply - wouldn't it be more resource hungry if you had to load 4 or even 16 textures (256s)? I imagine it's more ideal to only load 1 texture per piece but of course the resolution would play a part of that also. And no graphics programmer.. this is just a personal question/work piece :)