you dont want a composite material. you want a composite map put the composite map in the diffuse slot of a standard material Click on the left hand swatch of layer 1 and add your diffuse map. create a new layer and set it to multiply Add the lightmap to the left hand slot. setting its channel to 2 Set the RGB level of the…
Hiya, so everything has been going well with this project I'm doing. But I've run into something strange. That weird looking white area is there for no apparent reason. Its not on the diffuse nor the lightmap. Any ideas? I've tried, re mapping and lightmap baking, duplicating the model, moving verts.. Its random.
Hey guys, I'm looking for some insight/help on how to make a composite material in 3dmax 2010. I've got a diffuse map for UV channel 1, and a light map for UV channel 2. Now I just need to somehow get them together into one material. Anything I've tried so far hasn't worked, so any help at all would be greatly appreciated.…