I have been doing animation for a character today sitting almost 30 hours with this character. It's created from a rig generator plugin; advanced skeleton During the process i have been very careful to save as often as i can without using incremental save so that i get unique files everytime. HOWEVER, when i was trying to…
Here's a guess, not sure if this is the case. But could be. Maya is not able to recreate the history when you open the file as it is too complex. So when actually creating your scene you are fine, but as soon as you close/crash Maya and try to re-open that scene or any other previous version which has the same complex…
Hej Ludde. This is just a general theory of mine, and I've had similar thoughts myself before. When people say that Maya "destroys" their saves and that none of them work I feel that from experience when looking at these saves they tend to have a crazy stack of history on their objects. So my theory is that while working…
It sounds logical. I have never had problems of this kind where missing joints in a skinned mesh hasn't been involved though., and in these scenes theres only a few unused shaders, otherwize no history. is it possible somehow to make a more throughout deep-clean of the scene?