Hey, So, I've been having to do hundreds of objects worth of UV3's at work for Lightmaps lately, and I've been using 3DS Max's Packing system to help with some of it. But as I'm sure alot of you know.. it's kinda crap... Or at least, isn't that smart alot of the time. It will often leave big gaps open, or arrange pieces in…
I reccon you are using textools at the moment for max ? , generally when i model stuff its houses and buildings wow style. What i feel is the problem is getting different faces share the same cordinates in the uv editor quickly.If you do it by hand on a big house with door frames,windows,lists this process can be extremly…