So, I've been having to do hundreds of objects worth of UV3's at work for Lightmaps lately, and I've been using 3DS Max's Packing system to help with some of it.
But as I'm sure alot of you know.. it's kinda crap... Or at least, isn't that smart alot of the time. It will often leave big gaps open, or arrange pieces in odd ways.
I am wondering if anyone has found a good method/script/tool to help with this? So far I've just been doing flatten mapping, or whatever the object calls for, then use Pack, and then have to manually adjust the UVS by 30-50% most of the time to get something decent.
I was just messing with the Headus UV Layout demo, and it's a pretty awesome tool. But I don't think that tool will work well for hard surface, boxy type objects... Unless I am missing something.. But I do like its packing setup.