Hey,
So, I've been having to do hundreds of objects worth of UV3's at work for Lightmaps lately, and I've been using 3DS Max's Packing system to help with some of it.
But as I'm sure alot of you know.. it's kinda crap... Or at least, isn't that smart alot of the time. It will often leave big gaps open, or arrange pieces in odd ways.
I am wondering if anyone has found a good method/script/tool to help with this? So far I've just been doing flatten mapping, or whatever the object calls for, then use Pack, and then have to manually adjust the UVS by 30-50% most of the time to get something decent.
I was just messing with the Headus UV Layout demo, and it's a pretty awesome tool. But I don't think that tool will work well for hard surface, boxy type objects... Unless I am missing something.. But I do like its packing setup.
Thanks,
-M
Replies
Yeah, I've heard nasty things about a lot of 3d packages' UV'ing mechanics....especially maya and 3ds max's.
However, I'm a Maya user, and I do still use them, AFTER I've had a pass through Headus UV Layout.
Headus is really great as it has one of the best packing functions around. I also use UV Master in Zbrush, as it is extremely simple to learn and get working correctly.
You say you need uv's for boxy type objects? Well...what exactly is the problem you're having? Planar mapping etc should work fine..
I guess I should say it all depends on what you're making but, generally, I always have an easier time with Maya's tools for doing boxy stuff. But since your a max guy, don't think that info is much use to you atm lol...
It's hard to say man. I'd just give Headus a go, learn it, give it a few hours, and you'll see that it works quite well, and works in conjuction with anything else (max, maya, uv master, etc.)
Take a look at the segment section. Might help, the packing setup (with the boxes that keep things together) is a very good solution. Wonder why more companies aren't doing that.
Take a look here: http://www.raylightgames.com/2010/05/sneakpeek-xrayunwrap-15-rc1/
It's call the X-Ray Unwrap, a real time saver!
You'll just need to select your seams and they'll unwrap your mesh automatically. I've been using it and it helps a lot!
And it only cost 13 euros!
I will have to keep messing with UVLayout. I really dig it, just need to learn more. But it sucks its like 300$ for the pro version. I don't think Turn10 would pick it up , but it's possible.
Unwrapping the stuff isnt the issue when I asked about this. I just am looking for a way to pack the shells quicker and efficiently with less manual labor. But I dont think there will be anything anytime soon that will do what I want. But hopefully will get close.
I think this should solve your problems,
http://www.texturebaking.com/
kinda expensive, but works great...
Max or Maya's uv tool are pretty easy and straight forward to understand once you get past the coldness of the softwares.
And the pelt mapping tool is really nice.
Quick tips: If you want to use the relax tool and it's goes no where, try using it on specific part of the uv, like the nose or ears (damn you ears! ^^)
If you want a nice tutorial for 3ds max uv tools, you could always buy this baby here, really helped me when I first started:http://www.thegnomonworkshop.com/store/product/155/Character-Texturing-for-Production
But do try Headus UV Layout, it's not really expensive and is worth the time, really easy to understand, but you do need to know the shortcuts (C for Cut, W for Weld, D for Drop.... and Shift F for flattening and Relaxing... cant really be easier)
Found it. Anybody used this yet? http://www.posavec.eu/uv-packer-open-beta-get-it-now/
Either way it's free so I'll give it a shot.
My only complaint with it is that it's 2012 and I have to carry around a USB dongle to use it.
i made a test once with default max against flatiron.
flatiron only got 3% more uv space than the default one...
Agreed, headus is great and getting better. I think he could lower the price significantly though and ditch the dongle thing entirely. I'd rather pay £50 - £75 for a node-locked license than £220 for a dongle based one. The multi-seat licensing is a bit convoluted and manual as well.
there is an addon for Blender which delivers excellent results in my opinion:
- UV Pack Master: The free version with basic features
- UV Pack Master Pro: The full featured version
It is super fast and has a bunch of useful features.