Hey, So, I've been having to do hundreds of objects worth of UV3's at work for Lightmaps lately, and I've been using 3DS Max's Packing system to help with some of it. But as I'm sure alot of you know.. it's kinda crap... Or at least, isn't that smart alot of the time. It will often leave big gaps open, or arrange pieces in…
Agreed, headus is great and getting better. I think he could lower the price significantly though and ditch the dongle thing entirely. I'd rather pay £50 - £75 for a node-locked license than £220 for a dongle based one. The multi-seat licensing is a bit convoluted and manual as well.
Headus is really, really nice. The packing features alone -- being able to group islands together, lock them as overlapping and other things -- are just invaluable time savers. Being able to quickly flatten pipes and other things into rectangular islands is also great. My only complaint with it is that it's 2012 and I have…
Not open beta, bought it myself some time ago to do lightmap bakes, works ok for some meshes, but for me it cause more problems than helping, breaks my uv's, crashes or sometimes collapses them :/
I mostly use 3ds max uvs tools and Headus Uv layout. Headus is great to work with symmetrical stuff, especially if you want some to be symmetrical, like the arms, but that you want the whole head. (as an exemple). Max or Maya's uv tool are pretty easy and straight forward to understand once you get past the coldness of the…