Firstly hello, I'm new here and I hope that I can integrate into the community as I become more skilled in 3DS Max but for now I need your help if that's okay :) My problem is this: When I am trying to weigh the Jaw Vertices to the Jaw Bone, the vertices on the Jaw are jumping forward instead of staying in place. This…
I found out what the problem was and I'll share for anyone who may stumble on this one day. under the "Advanced Parameters" tab in the "Skin" modifier I unchecked "Always Deform" and it worked fine, although I heard it was best to recheck that box once you've done weighting those specific vertices.