Cool, i did this stuff quite a bit too some months ago, had to teach a class on it. I should ask here again (UDK forum is terribly silent): How the F** do you combine animations? I never got that! I followed this completely: http://udn.epicgames.com/Three/MatineeAnimControlTrack.html and it didn't work. It only wants to…
Hey guys. Lately I've been getting into animating my props and such (It's awesome!) and I was thinking of writing up some stuff from my latest "play around with stuff and do cool shit at home"-sessions. Maybe some stuff on how to do some easy animations and how to set it up in max and get it into UDK the easy fast way…
Got a first draft up. Wasn't planning on showing it publically this early but it's the only way to get crits and iron out the kinks since most of my MSN and Facebook is full of people that doesn't give a fuck. I'll be doing changes to it and elaborate more as needed. It's a bit more text than I expected but yeah, not much…
I've always stayed away from animation - Rigging in school was a painful ugly tedious process I hated. But I realize I should learn some of the basics! And I'd like to have some animated stuff in my environments! So yeah, definitely interesting. But still a little scary. :D
Nice one, thanks. About the grouping, do you mean that all objects just have to be in a single group? Also, just to make sure, this is a straight-up FK animation of a series of linked objects, right?
in the udn tutorial, not sure about the animtree part, but so long as your animations are within the same animset, putting them together in matinee as shown there should work. maybe ill do a few tests tonight. :D
Yup both times. Have everything in one group to make sure it gets exported. It's all easy peasy FK with linked objects, it's the way to go man! I've got some dummies in there aswell but that's just to see and animate things easier.
Cool. My first post text was a bit hard to read but I blame it on having to type fast and being a bit sick. Heh. At least now I know that a few people would be interested in it. Shouldn't take to long but there's lots of stuff to do at work this week so it might take a few days extra. EDIT: It's not gonna be so much "how…
http://cgbylg.com/FTP/AnimMeshTut.zip In that file, you will find all assets used. You will also see the UPK. BUT you will need to make the game (Follow Hourences tut) and add this class (In the UDK folder). Then when you place the pawn, it will play that default (idle) animation (use a factory to spawn). The only way I…