Hey guys, Well I think I'm about ready to call it done for the time being. The reason is that I need to test my work in order to get results for my dissertation and then obviously I've got to write it all up. I know there's a few things that need fixing up but overall I'm fairly happy with it and hopefully at the end if I…
Thought I'd post my final update on this project. It's been a long slog to the end! Basically regarding the 3D artefact I took in a lot of the feedback I've been given and implemented a fair amount of the ideas to make everything a bit more streamlined and less buggy. So I managed to; -Added a quick tutorial system (thanks…
Yes, very helpful if I'm honest- you've sort of persuaded me to start again somewhat. I've sorted the problem I was having before, it was my error (of course, as usual... noob!) basically before I had set the custom vertex normals on the leaves and then attached the trunk to the leaves, which reset the custom normals I'd…
coming along good. The cliff occluder is a nice addition. Maybe break up its surface a bit more ;) just not to have it so flat. It can also have bit more varied height.
Thanks for the feedback Matroskin I've got documentation to cover at the minute regarding testing and results, but after if I've got time I'll be coming back to tweak things like that. Is there any chance you might be able to download and play the game and then do my survey please? I need all the help I can get! :)
Thought I'd post some more on the feedback I've had on this- a user said "game ran at 60fps with cpu at 60% usage and the GPU at 50% usage at the highest res. QX9650 & GTX 570 that is with everything open including PS, 3DS max and UDK editor." so that's pretty promising to me and I think I can be safe in the knowledge that…
the tree touch-ups definitely make it look better now imo. Especially those 2 in the middle ;) As for the adding gradient in the middle that is one of ways. U can use it, but it is limiting your `ramdomness` rotation angle of leaf planes tho. What could actually look nicer is baking Radiosity solution into the vertex color…
Small Quick update- Think I'm about done on getting most of the main models done (until I do a 2nd pass/see something I've missed), so I've made a cabin that I'm going to use as my "main" cabin and then reuse for the camp shacks, and a cliff occluder as can be seen in; [ame] http://www.youtube.com/watch?v=2I8kf-mMNsg[/ame]…
I said I was going to start placing assets properly but I just had to have a play around with Scaleform as it's helping towards the main aim of my project, the timer. Currently the timer can be off, counting upwards or counting downwards. In order to reinforce that I also have the central text ("The match has begun!")…
Hey guys, A little bit about the project; so far this is all off of my own back- learning UDK to a standard, creating my first attempt at foliage, etc and I'm aiming to create a gaming "experience" for players- I've managed to port Dungeon Defence character AI to the UDK September 2010 build and get everything working in…