Yeah it's definitely defaulting to 2 lights, is there a way to set it back to 1? I've had a look at my MaxStart file, but I can't find which bit refers to default lights.
Ah it was set to 2 lights, switching to 1 seems to make it a lot better. Possibly back to normal. The shadows still look a bit dark but that could just be me imagining it. Thanks cw!
Ok, I've figured out my whole reasoning for thinking there was a problem, and I'd completely over-confused myself when the issue was quite simple, and quite different to what I originally thought. It has nothing to do with gamma, or hardware shading, as Xoliul pointed out... I just thought it did since that was the only…
Thanks Xoliul. Yeah looking back at my OP, I've no idea what I was thinking. I think what I meant to say was that regardless of whether I had any lights in my scene, or what shader I was using, everything looked blown out like I had a intense light in the scene and had hardware shading enabled to display the shadows. So if…
Hey dude ... uhm... it's completely normal. I added Gamma correction into my shader with the latest version, you can just disable it by setting the gamma correction value to 1 instead of 2.2. Btw, how strange that you seemed to think Hardware shading has anything to do with it, there is no difference in visuals between…