here is actually a concept which should't be to hard to script and something I am quite happy with (the idea) The base idea is around having just quads (similar to pTex), so you select one in your current model like where you want to have a detail, hole or whatever. In a script panel or interface you pick a prefab tile…
Thanks renderhjs. With your script renderhjs is there possible way to set it up so, you can select multiple verts at the same time? Is there a way to do this hole cutting for a tube? Like a bridge type of feature? Is it possible for a script to call for a max file that has pre-made holes for a quad? so you have more…
thread mirror link that is related: Creating a hole in a Sub-D model http://www.polycount.com/forum/showthread.php?t=80305 Up to how the script would be coded, certainly possible- my style not so much. I was thinking about something like this: A few (3 in this example) hardcoded templates that one could use to fill the…
I was wondering if there is a way or script out there. To create a hole from a vertex. Maybe even have some control of how many sides you want the hole to be(as in 6 sided or 8 sided)? This is for my job I need to make a lot of bolt holes for bolts to go in. Instead of going crazy with cuts. thanks for the help or…
I was asked before and suggested this thread, I did a dirty macro recording and created a script that creates these holes on every selected vert: the size is hardcoded but I want to make it depending on the volume of the vert with its neighboring verts - and say like 0.25 of that volume like a quarter. this is the dirty…