So I am working on a gray scene to work on my lighting. I've been primarily working at home, but today I tested it out on my work computer, and now i notice my light maps are LODing and they look like crap. I never noticed this before on my home computer. So i decided to rebake on preview and once i did the LODing went…
theres another thread talking about this issue here: http://www.polycount.com/forum/showthread.php?t=76476 basically there doesnt seem to be a global setting to stop this happening but you can work around it by using the override lightmap resolution setting in mesh properties on a per mesh basis. that seemed to work when i…
Yeah, that's not realistic. Would be interesting to hear from someone from Epic on how/if they deal with this or have plans to see to it in future updates.
My way around this is that you can actually go through all the lightmaps in the map package and set them to no mip-maps by hand. And then save the map. And sometimes things get ok.) I say sometimes because sometimes they still have those awful miping, so I have to restart udk and then things are ok. Until the next bake…
This has been bugging me as well for some time. I'm working on a large outdoor scene and the mipping is very obvious. I did notice there was a difference between the mipping in the editor viewport and in-game, so there might be a setting in one of the ini config files that could affect this. Haven't found it yet tho.