So I am working on a gray scene to work on my lighting. I've been primarily working at home, but today I tested it out on my work computer, and now i notice my light maps are LODing and they look like crap. I never noticed this before on my home computer. So i decided to rebake on preview and once i did the LODing went…
My way around this is that you can actually go through all the lightmaps in the map package and set them to no mip-maps by hand. And then save the map. And sometimes things get ok.) I say sometimes because sometimes they still have those awful miping, so I have to restart udk and then things are ok. Until the next bake…
theres another thread talking about this issue here: http://www.polycount.com/forum/showthread.php?t=76476 basically there doesnt seem to be a global setting to stop this happening but you can work around it by using the override lightmap resolution setting in mesh properties on a per mesh basis. that seemed to work when i…
Yeah, that's not realistic. Would be interesting to hear from someone from Epic on how/if they deal with this or have plans to see to it in future updates.
This has been bugging me as well for some time. I'm working on a large outdoor scene and the mipping is very obvious. I did notice there was a difference between the mipping in the editor viewport and in-game, so there might be a setting in one of the ini config files that could affect this. Haven't found it yet tho.