I'm building a driving game course at the moment. I decided against modular for the reasons you state, it doesn't feel organic and natural, especially for a windy mountain course which is what I'm building. It would probably be more suitable for a city course. What I'm doing now is simply using line and sweep, it's easy…
Hey I was wondering how would one go about making roads in udk? I have tried the modular approach, but I dont feel like this is a flexible method. Everything seems really flat when I do it this way. The idea I had in mind was that I wanted the road to feel more organic and flow with the terrain. Here is an example. Would…
What was done on the Train level for Uncharted 2 where it constantly goes up and down, left and right was there was 1 main prototype train track created (in your case a road section). And then a ton of variants made of that piece to account for all the possible variations like left turn up 15 degrees, left turn down 35…