The edge loops around the eyes are fine but the ones around the mouth are going to deform weird if animated. Since most low-poly free-to-play MMOs contain all the facial animation of of a dead maniquin that's not really the biggest concern. What I was mostly trying to point out is that the way you have the bottom of the…
Here it is completed. Took approximately week and a half. -1760 tris; Going to lower this since I forgot the eyes were still the default mesh I'd made earlier which isn't optimized. -1024x1024 for the Body textures, 512 for the Head, 512 for the hair, and 256 for the eyes. -All pics taken in the max viewport. Had some…
How's the face edge flow now? I know the cheek area (for the blue loop) doesn't flow continuously. Should I redo the cheek so that both those loops flow? Didn't think it would be needed. I don't want the ears as large as the ref. Made them a bit larger but once the hair is in I'll resize them as needed. If they are larger…
The face needs some work. Dreamer recently cobbled together a pretty useful thread about this over in the technical talk forums. The ears could certainly stand to be a bit more flared out from the face (just looking at your ref). Other than that this looks like a pretty neat project. [generic "go speed racer" comment]
think the folds are a little unfocussed and subtle/soft atm. Could have a few more obvious ones built up around points of interest (ie the elbow, around the wrists, waist and tops of the legs, etc) to add some focus. I think more importantly tho just grabbing some more race suit reference (google) could give you some ideas…
Looking good man, could add some rufflage to the parts where the shirt tucks into the pants, but it looks good to me. (talking from a gamers prospective, my words are worthless).
Completed the boy racer, up next the female racer. What do you guys think of the back? I'm not sure how the folds go. I posted a pic of the high res, suggestions would be appreciated.