jeffro: I had a hard time doing something dynamic with that expression on his face, I might give it another go and see what I can come up with. crazyfool: The ambience is at about 75% If that makes any sence :) so he's still using the normal map to some degree.
He looks amazing, fantastic texturing :) so is he not using a normal map at all then? just for the colour process. only thing I can say is his eyes look a lil close together and the back of his head comes out a lil too much, but Im loving every inch of him :) ....damn!!!
Hey guys! A couple of months back I tried to do some hand painted textures on a character and now I'm back with a new one from the same series of concepts (by Marko Djurdjevic for parasytic moon). This time around I did a sculpt, baked some normals and occlusion, lights etc. to get me going and then painted the face,…
whoa thanx a bunch guys! :thumbup: d1ver: Agreed on the face, didn't know where he'd end up while I was sculpting so I just went for a neutral expression. dunno if I did something special with that piece of cloth but it's definitley one of the points I'm happy about with this piece. I put together a quick image of the…
This is awesome! So what map did you use to get your shadow colors in your color map? I was messing around with the bent normal map and am having issues with the lighting info flipping over the seams. Did you run into that at all? I was using xNormal to generate them.