So I recently switched from Max 8 to Max 2010. I don't know how to ask this so I'll try to explain as best I can... -When you create a face (either in Editable Mesh or Editable poly) your mouse turns into a cross hair. You then select the vertices you wish to compose the face. Now here's the problem; in Max 2010 when ever…
just work with edges, so much faster as verts for extending faces or creating faces. Like select 2 counter edges and hit 'bridge'. Or select one edge, hold down shift and drag the edge to extend it to a new face. If you accidently create wrong faces maybe switch to wireframe mode? - so you know better on which vert you…
yeah or if you need to make a triangle face just shift drag the edge, collapse the side that will come to a point and target weld, I've always found create face annoying :|
maybe you should start using the wireframe mode? Vertex modelling sounds so dated and tiresome, there is a reason why edge flow, bridge, ... got included over the years in more and more packages because it lets you construct and modify the mesh or retopo using the edge or face level, and its much much faster. Just look for…
Thanks for the suggestions. I switched back to Max 8 for now since I have so much work to do that I procrastinated. I'll then load into Max 2010 as needed. When I model a character's face for example I start by placing verts exactly where I want them. I then fill it all in with polys and then pull it into being. Somehow…