Looks really cool, lots of detail all over. I agree with luke... must have taken time to texture it. Oh and can you please show a top perspective view of its front? All your screens are from the ground up. And the one that shows the back is a bit far away so can you show a closer one? thanks :)
Amazing work. Love seeing the realistic textures on a very detailed model. It really does make all the difference with a scene like this one. Keep up the great work.
I submit for your critique my Steam Truck project. This is a model I created to eventually use in a short animation project, and to get the "Cinematic Bug" out of my system so I can go back to focusing on game enviros (my true love). Modeling, textures and background all created by me in 3ds max 9.0. There is a lot I would…
looks good from a modeling perspective... but the texturing i wouldn't agree is so amazing. The texturing/materials applied just make it look like a super scratched up mess. also agree that the renderings don't do it much justice either. I think if you did better renderings a lot of the texture noise could be forgiven, but…
Mechadus - I think that's the biggest issue i'm having with it. That and the uniform level of distress on everything. Seems like it's all the same type and level of scratches on everything. Would be cool to see different types of materials, everything looks metal right now (which is appropriate for steampunk maybe). also…
haha, I like how there are multiple operators. one for the maneuvering and one for monitoring the gauges. Thats cool. On the texturing, I think this thing is so universally dinged up that you don't fully appreciate the griminess of it all, nor does it read all that well from a distance. It just looks noisy. I think what…
Agreeing that the BG sells it short - something smaller, more podium/diorama-esque would probably be better. Seconding the need for "lived-in" crap in places. And for all that worn texturing, none of the actual geo seems to be dented :P Tire material also seems pretty flat, not much ambient light/rimlight or lighter dust.…
Thanks for all the feedback everybody! Since the general concensus seems to be that the background needs to go, Im definately going to loose it in favor of something much simpler. Now that I have been away from this project for a few days I certainly see how it could be mucho better. @ Don Karnage - Id be happy to show…
all the dials in the cab add SOOOO much flavor its almost too much :P I feel like in order to balance out the detail distribution, the cab needs a heavy dose of user wear n tear. things to make it look lived in especially details on the floor. trash- geri rigged cup holders, photos of family - or sexy ladies, used to death…