Time for a little revival. I've been searching for similar answer but found none. I want to transfer vertex selection from UVs to editable poly mode. Selecting faces and then converting to vertex selection is no-go this time. A picture to illustrate what I want to achieve... If anyone has something I'll be very glad :) .
The selection of whatever faces I have selected in the UV Editor carries over to Edit Poly no problem, but I can't seem to find a way to get edge or vert selection to carry over, does anyone know of a way? It's simple enough to select the boarders of UV shells in the 3dsmax editor window, bind Open Edge Mode or Open Edge…
Its convoluted but here is what you need to do for hardening uv islands. Download Matts Turbo tools http://www.matthewlichy.com/turboTools.html Download Pier J's Edgesmooth http://edgesmooth.pjanssen.nl/ Install both. Under Customize User Interface in the UV tools, look for one called "Open Edge Select". Add that to one of…