Even on a stylized face you'll want to be sensitive to the planes of the face. The shape of the face you have is too generalized and round. It might be a good idea to step down to lower subdivisions and adjust things until you're happy with how the light plays across the face before adding more detail. Jason Chan has a…
thanks for the critiques, it really helps a lot. i had to take a break from it for awhile but i'm back on it now. the face is still not done but i'm trying my best to get it closer. i still want to take a few more passes at it. until then i decided to hurry myself up a bit and block in the other areas too. so still very…
ok i need some feedback on this thing cause i'm just not gaining much ground on it and i don't feel it's quite there yet. i've been doing props for a couple years now so i'm a little rusty on characters. first here are some of the concepts i was working off of from jason chan. i am just doing a 3d model of his work for…