If you had a more close-up shot of the face, I could specifically critique it, but right now I can just say that it looks kind of strange- the mouth, nose, eyes, neck and overall face shape. I think that the skin contrast looks WAY too high in the specular areas. Having too much spec on skin is one of the mistakes a lot of…
The sternocleidomastoids seem to stand out way too much. Her neck seems kind of long and thin. I don't see anything about the face that really stands out as a major error, but a lot of little flaws that add up to make the face not as good as it could be. Her mouth is in an awkward position. You want it to be a neutral…
Looks like bad porn from that last pic. Just saying lol I think my main critique is what a lot of other people have said. The anatomy is a little wonky at parts and the color palette isn't dynamic enough. Why is there a squid on her head? What are the other themes that characterize her? She has shells on her breasts, but…
I am making a low poly version of a charcter concept I made for dominance war 3. I am looking for some professional critiques of my poly distribution and modeling. Any improvement to the character design are also welcome. Here are the original concepts. Here are some screen shots of the models in max. I am aiming for a…
In addition to what the others said about the facial features/body shape and the lack of a constant style of the textures they look extremely blurry. It doestn seem to be based on a too low texture resolution though but a) on a lack of contrast like jmt mentioned b) on an overuse of small brushes scaled up too much or…
Your polygon layout is pretty solid. I don't have much to critique except that her thighs look kind of weird near the loin cloth. Kind of like they jut out really sharp. I'm curious to now what the final goal is on this for texturing? If you go for a handpainted feel I think it could pull this together. The design of her…
chrisradsby- I want to create and unwrap the low poly model first and then take it into mudbox for the detailing. I'll take the normal maps from mudbox and do an ambient lighting texture bake in max, then take that into photoshop and color all the parts of the map. praetus- I wanted these to be more on the realistic side…
JMT Here a better look at the face. Her expression is a neutral pose at this point as I have not rigged her yet. Give me an idea of what needs fixed. Trust me I didn't use the normal map for the diffuse even though there are similarities:) The demon steed with saddle is 12186 tris and the princess is 14476 tris. I was…
P442: I agree with everything you said, but tattoos like that are common. Google image search "black dragon tattoo". They're usually ugly, though. The shape is strange and it doesn't really flow with her body, which is pretty much the most important thing about tattoos. I don't like the hind legs and tail especially…
I think a good example might be darksiders. It has a very comic book style feel without being overly cartoony. My main concern with this is textures that are either too sharp or just don't fit the style of your modeling. You concept looks somewhat comic style to me (no offense I don't mean that to be derogatory) and…