I guess you should focus on a few key examples, there are just to many cases one could tackle for environment production. A few things you could tackle: * Pipeline Mainly about optimizing data (meshes, meta objects, colliders,...) or just getting stuff ready for the engine. This can be a very time consuming job for the…
Hey folks, Im design student currently on placement and am beginning to work on my final year dissertation. I wanted to try and make it relevant to (what will hopefully be) my future career path, starting out as an environmental artist and working towards a technical artist. Now, I already have a module in final year…
Yeah, I was going to suggest Tech-Artists.Org for a look-see. Hmmm. Env art tasks that could be aided by some Maxscript. I can't think of anything offhand. There are many excellent scripts already, but there's always room for improvement too. It might help to look through some of the stuff here in this section of the wiki,…
Just finished creating it thanks to some help from claydough. Made a pivot tool to move pivots faster. Made it because I felt moving pivots was just a chore for me especially when you need to go through 100 meshes to export out to UDK. Ever since I started learning MEL been recommending it to my classmates and scripting is…