Okay I've got a couple of questions regarding local transforms in Max. I think I'm doing something wrong. It seems that Max's local transform coordinates only work half of the time on edges for me. Allow me to illustrate what I'm used to in another package (Softimage): Is there perhaps an option I am missing for this? Also…
Yea max's local transform was always a problem for me too. I ended up writing a script similar to how modo works when choosing local action centers on edges or polygons. With edges I just align the transform gizmo using the edge as one of the axis and build the normal from that. On Polygons I align the gizmo to the polygon…