That's a bummer, I was hoping I had missed some kind of check box, lol. Matt that script works perfect! Bryan I'm sure a lot of folks here could use that kind of functionality if you have a script in the works, I know I would. Thanks dudes
Yea max's local transform was always a problem for me too. I ended up writing a script similar to how modo works when choosing local action centers on edges or polygons. With edges I just align the transform gizmo using the edge as one of the axis and build the normal from that. On Polygons I align the gizmo to the polygon…
Yeah, that's just how max works. I had to deal with that nonsense with face normals. The same normal would have its x/y in a different direction than another one. To get a good edge extrusion, use this script http://www.illusioncatalyst.com/ic_tools.php#IC_ExtendSurface
That's why I've switched to Softimage from Max and will never come back! Max is good for some technical workflows but it has ugly ooooold schooly instruments - even the latest versions with various add-ons (like polyboost) attached. Without VERY SERIOUS remake of Max's core interaction model (ARTIST <-> 3D Environment) it…