Hey folks, I think that problem exists for several 3dsmax versiosn now. And I don't know how to fix that bug. You may have ran about something similiar too. The problem is that 3dsmax accidentally flips the faces/ normals when you mirror, clone or most often while attaching objects in edit poly - randomly. Have you also…
Okay, and what can I do when I ahve random flipped faces in my mesh that i can't really see in 3dsmax but when exporting in cry engine 2 they get vissible because they're invisible then?unify normals script didn't do the trick for me...