No. If you turn on "separate by smooth group" in the turbo smooth modifier it only smooths across the same smooth group. You make hard edges by applying different smoothing groups. Because of this it doesn't bunch the polygons together to create these hard edges. here's a quick example I made showing what I mean…
there's no reason why you can't use mesh smooth to achieve that look. I'd suggest applying one with "preserve smoothing groups" turned on. mesh smooth isn't limited to being used with normalmaps.
Chamfer the edge as opposed to using smoothing groups. If you have a single chamfer the vert count ingame is the same as an edge defined by a smoothing group so it's no more expensive. I usually add a small inset support edge to the chamfer as well though, to help the reflections play nice without normalmaps to help them.
So basically you select a group of faces to smooth all together? Just a different approach to methsmooth? Can someone also explain patches, im guessing it has to do with modeling with splines, and is that a good way to model cars?
I would probably do as others suggested and combine meshsmooth with some strategic chamfering after the fact. Something to note is that you don't have to use the meshsmooth modifier. You can smooth faces at the polygon level using the "mSmooth" button under the "edit Geometry" rollout in edit poly.
Yes - I'd use the face smooth function if I was making something and I wanted part of it to be rounder. For example if I was making a chair and wanted to add a cushion. By patches they probably mean using bezier patches or nurbs. It's not better than polygons in my opinion. But that depends on what you're used to. Nurbs…
What? Sounds like you're still taking about the smoothing. Im talking about where two pieces of the car meet and create that bevel indent (in gta they bevel it in like \/, in real life theyre actually separated a distance) I didn't make a porche, i actually made a MB SL but heres what i mean(lines where the door opens…
Recently bought GTAIV for the PC (ive had it for the xbox) and have become sort of motivated to model some cars, but my first few attempts failed because of little mesh errors in shading because of my topology and little bumps in the mesh. I downloaded some mod tools to view the models of some of gta's cars to see some…