Working on a PGM sniper rifle, still got alot of cleaning up to do, hopefully Ill be able to get It into an engine but Its my first time modeling something for an engine, and I have no idea how it all works. At the moment its around 2500 faces not sure if that's to high for current gen engines, but Im still gonna get into…
Not to start a discussion about this, but in short it seems: More than 2 valves per cylinder (in most cases 4 valves) will give better engine performance. Read more here Now show us moarr engine :)!
I thought that I would post this.. It's more of a technical project but I hope you folks like it. It's DX11 Tessellation in the Unreal Engine [ame="http://www.youtube.com/watch?v=cXm1F1p_rgM"]DirectX 11 Tessellation in the Unreal Engine - YouTube[/ame]