looks like garbage smoothing groups, try adding a sooth modifier on top with auto smooth checked in the modifier. That should assign smoothing groups automatically based on angles. Once you are done with the modeling you can tweak them yourself in the editPoly modifier if needed.
Really sorry for the bump but is there anyway to fix this? I did some searches on the forum and I think it's because I imported the model as a FBX file... which is total crap and it messed up my groups or something in that nature. Is there anyway to fix this? I tried it all.. I'm [ ] <- that close to breaking my mouse and…
Hey there I have a weird problem with a model I have been working on. It's weird I got done mucking around with it and out of no where MAX decided to poop on my chest... This is what I got when I rotated the model. This seems like it is fixed when I add a shell modifier, I think what I will have to do is add a shell,…
hmm interesting so you create a new node (base object in max) and attached the faces to that. I remember having issues once with max baking where it would't store baking settings for objects, that very same trick worked for me back then. So I would assume that 3dsMax stores sometimes data or informations that is not…
Sorry for the bump but it seems that my smoothing groups are not working now... Well the ones that were put in groups before are good, but if I try to remove or add more it doesn't work at all... Here are a couple of images to describe what I'm trying to say: This is just with the groups, looks like it works. Here is a…