Hey all, so I'm just trying to figure out my work flow between zbrush and marmoset, so I am using a test cube here. Im wondering why marmoset is tiling my normal map like in the picture below? My normal map works in both softimage and maya. Thanks in advance
Ok, so I solved my problem rather quickly, marmoset apparently doesn't like .psd files, .tga worked just fine. Hope this can help someone in the future.