noname: i used the diffuse map as spec map for the renders just to get some specularity but it's not really that noticable, the details showing are mainly in the diffuse. but yeah, i should probably tone the details down in the diffuse map and have them showing more in the spec map. thanks!
did you do any work on the spec map yet? imho a diffuse map for metal is "supposed" to look boring by itself. alot of the surface detail and definition in metal is added with it's specularity. don't be stuck on the diffuse, start working on the spec. ;)
hi! i've been working on a sniper rifle but i'm stuck on the diffuse atm. i'm not really happy with how it looks right now but i'm not sure on what to do to make it better. it would be nice if i could get some feedback and ideas on how to improve it.