@ajr2764: I haven't ever used edge weighting beyond just trying it out to see how it works. I've always used traditional SubD modeling techniques (supporting edge loops everywhere) to model high poly + non-sculpted stuff. Now with the new Pixar SubDs I think it might be possible to avoid all of that extra work. I have done…
Yeah, the workflow is so disparate from Max's that it's hard to accurately compare the two. From what I've witnessed, Max users have the hardest time transitioning to modo simply because it's so different - especially with the lack of a modifier stack. As I learned 3D in LightWave I've been so used to a "permanent" forward…
Well let me praise Modo for a little...yea so I used to be a Maya user(school teaches modeling using Maya though they have Max also)just because thats what I was taught in. I branched off and learned about Modo through a professor. The hardest thing is making the transition because your so used to and comfortable with one…