Not sure how much this applies to other engines, but when working in unreal i will adjust the brightness of my textures with a multiply node. Iv always thought that the biggest contributer to making textures sit together is just the brightness of them, as well as the saturation, Also looking at your level in unlit mode…
Sounds like a good thing to be able to tweak the materials in udk with a multiply node instead of having to change and reimport textures from Photoshop. At least until you've figured out what needs to be done. I suppose I could add desaturate nodes as well to see the scene in greyscale. I'm still learning UDK so these kind…
I know post-processing in engines like UDK really do a great job to make everything 'click' together. Get everything into your scene and add some lighting and post processing, and then if anything looks out of place, start with that one. But as people said above it kind of just comes down to tweaking it. good luck
Hey! I've been trying to improve my environment art skills and I've realized that one of the things I really need to work on is to get the different textures to better match up and work together to achieve a consistent style. Usually I start the texturing process by making placeholder textures with basecolors and maybe an…