I have been sucked into the world of skyrim for a few days now and totally love it. I have to paint and decorate my new house and when I get home at about 10 p.m. I play till I suddenly realize it's 3 a.m. :) My best friend doesn't want me around when he plays a new game for the first time as I always tend to explain every…
Firstly, stat reqs aren't enablers to more powerful gear, they are a barrier that keeps the player from getting ahead of the difficulty. It's meant to keep a lvl 1 player from being as strong as a lvl 50 simple by gear alone. It's not unheard or to provide a player with all the powers they will ever have at the start and…
doesn't the 360 gpu have a bit of an extended feature-set beyond directx9? for example: the xenos has a unified shading architecture, directx9 gpus do not.
^ Exactly. Take for example a game like Fear or Batman Arkham Asylum where even if you take down an enemy in stealth, the other's get alerted when they see the dead body and run for cover or group up.
Yeah, with the massive QA sessions needed for a static linear game experience, I can't even begin to imagine the one needed for a sandbox type game. Also, an example of professional gaming journalism: http://www.destructoid.com/gamebryo-engine-for-sale-i-d-buy-that-for-a-dollar-187646.phtml
The thing is, thinking back or talking to mates of mine, they don't have the same problem with their builds focusing on forexample magic or 1h + shield or archery. Trolls are a good example, you meet them early on and while it might take a bit of kiting, they are easy to down as a magic / ranged dude, while I had loads of…
Well there's actually some shadows now. I'm not sure if there's any self shadowing on those screens though. The quality of the artwork looks fantastic but I can't help but feel that it's visually taking on a lot of similarities to Oblivion. Not so much in the sense that the titles belong to the same franchise, but just the…
It's a very modular system, a plugin can alter anything in the world or add more to it. For example: a plugin/dlc can add new buildings, new npc's, or a new cave to the world, and the actual cave will be a seperate zone within that plugin, and any amount of plugins can be loaded in the game as long as they don't conflict…
I've got about 20+ hours in so far. And... I'm completely blown away. I'm starting to think this game is as good as... Morrowind. Some aspects are even better. Combat, for example, is refreshingly good. What I love most is the variation in the land, and how Bethesda managed to bring back the Mysterious feel you had in…
Using Skyrim as the base gameplay, can you give an example of a system that you think would work better? Your new method has to work not just for weapon combat, but for magic combat, picking pockets, speech/dialogue skill checks, and crafting. It also has to allow all of the game's experiences to be accessible by all…