How do the rigging and animation tools compare with max? For example, can you just import a mesh from max, fire up face robot and work from there? Anybody rig any characters in xsi? How does it translate into making game assets, like say modeling and rigging a character to use in udk or the like? I've been looking at this…
I'm using my autodesk student license to try out Softimage. Who here on polycount uses it? I started out with Max and am now considering learning this software. For somebody fairly proficient in max's modeling and rigging tools and (slowly) learning Maya, how does Softimage compare? I plan to do what I'm learning in Max,…