I'm using my autodesk student license to try out Softimage. Who here on polycount uses it? I started out with Max and am now considering learning this software.
For somebody fairly proficient in max's modeling and rigging tools and (slowly) learning Maya, how does Softimage compare? I plan to do what I'm learning in Max, which is model, rig and animate characters, ultimately with the possibility of making them game ready. Xsi's rigging tools seem to me superior to max, but this is just after a cursory view of the program. I'm sure max can do a lot of what xsi can, but it just seems... easier in xsi. I'm also attracted to ICE and Face Robot, anybody use these?
Documentation (good tutorials) isn't as plentiful as max but I think it won't be too hard to learn.
So is it worth taking the time to learn XSI?
Replies
That being said I heard many praises and positive things about XSI. Its supposed to be a excellent all around package with some impressive tech like their ICE simulations, or their animation tools, rigging stuff and modeling. Just like Max and Maya it comes with Mental Ray.
I don't know if that cooperation with Valve (before they were acquired by AD) really helped them much to gain weight in the game industry. Its not a bad tool at all but very hard to get your hands on.
I only tried the demo of XSI but I felt comfortable with it's modelling tools within a day after setting up my hotkeys. Never tried rigging or animating though.
If you want to see the preview check out http://area.autodesk.com/3december/montreal and go to Part03, 11:40 minutes.
Anybody rig any characters in xsi? How does it translate into making game assets, like say modeling and rigging a character to use in udk or the like?
I've been looking at this video for example:
[ame]
Up to this point I've found no equivalent tutorial for max involving constructing a rig like that. (Well, I haven't found a complete tutorial for softimage either that is free, lol).
The problem is lots of the tutorials for it are dead, like on the ed harris site
Would I just be better off learning Maya if I wanted to rig?
My main goal here is character modeling and animating. I'm trying to build a decent portfolio that has animated character rigs, so I'm just comparing xsi and max and maya. I also have no idea how to take what I've made in max or any program really, and bring it into a game engine, but I'm sure I'll learn that quickly.
Being now an autodesk product, it does share good compatibility with other packages, but is still cheaper than max and maya if I am not wrong.
I remember going to an autodesk conference some months ago, and they were showing the new ICE method for rigging, gotta check that is wicked.
I like Softimage's Modeling Tools, to me they feel a lot more intuitive (simple ways to add loops, extrude polygons etc).
symmetrical skinning is really helpful for rigging
and I just learn ICE node lately, its little bit technical, but i just force myself to learn it, to make a complex long hair. its really helpful
btw
im not familiar translating softimage asset into game asset, should learn udk first lol
one another thing is , i cant find good real time shader for softimage beside ultimaper ... ultimaper is not that friendly for multiple light and alpha map
As for shaders, MentalMill shaders were easy to export for XSI (I have two up at http://cryrid.com/art/?page_id=11, and some more saved offline/elsewhere). The earlier versions of Xoliul's shader would work fine as well. At least around version 7 of Softimage/XSI; I haven't gotten to test 2010/2011 so things there's always the chance for something to break since then.