Hi everyone, I'm doing a final year project on stereoscopic 3D in university. I'm only looking to develop a couple of animations and scenes to demonstrate some concepts and I don't want to have to invest a large amount of cash for the 3D monitor, glasses and computer hardware. If anyone has any experience developing in…
A bit of a noob question but is the red/green stereoscopy the only choice when trying to do it without specialist hardware? Is it impossible to create scenes that would use shutter glasses or polarized lenses to have the 3D effect? If i remember right, that kind of stereoscopy needs a screen that filters the image through…
Maya has stereoscopic camera rigs that you can use. I believe max should have something like that or you can parent two cameras render from both left and right with the optimal eye distance. You can use Red/Cyan Glasses to get 3d video. Also go for pretty cheap, think I got mine for 10$
Unfortunately, unless you use 3d package that natively support stereo (maya/houdini etc), you won't have iz3d take care of it for you. For the driver to kick in, you need to be in native dx application, most of the time the application use ui taht gets in the way of the driver hook. And I'm not talking about ogl, it's a…
Each of those methods is possible, for a hardware cost in the neighborhood of $500. Nvidia makes shutter glasses that work with certain 120hz monitors and projectors. You need a compatible nvidia GPU with a dual-link DVI port. If you have such a GPU, you can buy the glasses and monitor bundled. eg:…