Hi everyone,
I'm doing a final year project on stereoscopic 3D in university.
I'm only looking to develop a couple of animations and scenes to demonstrate some concepts and I don't want to have to invest a large amount of cash for the 3D monitor, glasses and computer hardware.
If anyone has any experience developing in stereoscopic 3D, what are the resources you used? Is it possible to develop something without a 3D setup? Is it possible to use 3ds max or maya to develop something in stereoscopic 3D?
Any help and insight would be greatly appreciated!
-Swamplord
Replies
Here's how to do it in Modo.
Stereoscopic rendering in modo 401 p1
- This is a quick review of the stereo options in modo 401 and how to create an anaglyph in Photoshop using the modo output.
Stereoscopic rendering in modo 401 p2
- Learn how to use modo to process stereographic image pairs into an anaglyph image. In this case we use a stereo pair movie. Nice.
thanks for the fast response
Grab the free version of the iZ3D driver, from www.iz3d.com. It can add anaglyph support to most Direct3D and OpenGL software.
I've only tested IZ3D with valve's source engine, but I'd be surprised if it doesn't work with any hardware-accelerated viewport.
Anaglyph glasses can be purchased online for a couple of dollars. I recommend the sturdier plastic ones, instead of the disposable paper ones.
Unfortunately, unless you use 3d package that natively support stereo (maya/houdini etc), you won't have iz3d take care of it for you. For the driver to kick in, you need to be in native dx application, most of the time the application use ui taht gets in the way of the driver hook. And I'm not talking about ogl, it's a joke, you need a quad buffer enabled app for it to work, and there's close to zero. They took ogl support out of the driver in the latest versions anyway.
Maya has few other supported mode, side by side, interleaved, checkerboard and a few other I forgot.
Each of those methods is possible, for a hardware cost in the neighborhood of $500.
Nvidia makes shutter glasses that work with certain 120hz monitors and projectors. You need a compatible nvidia GPU with a dual-link DVI port. If you have such a GPU, you can buy the glasses and monitor bundled. eg: http://www.newegg.com/Product/Product.aspx?Item=N82E16824236092
Alternatively, Zalman makes a monitor with polarizing filter. It works with inexpensive polarized glasses, and it doesn't require any particular GPU. http://tinyurl.com/242fkx8
The 3D effect works great in both cases. The shutter glasses produce a sharper picture and seem to have a wider viewing angle, but the 60hz flickering bothers some people, and can cause eyestrain.
In my case, I have a laptop with no DVI port, so the Zalman was my only choice. But I'd probably have gone with the shutter glasses, if I had a dual-link DVI port available.