I'm currently working on a science fiction corridor for a university assignment. I'm trying to create something a little more atypical than a darken hallway by creating an outdoor maintenance passage that has a dusty, arid feel to it. As of right now it's rendered out in mentalray, but I've been creating a lot of modular…
You have some interesting shapes going on at the moment, there's a lot of potential right now. I think the biggest thing I see with these 'Sci-Fi' corridors done well is focusing on modularity. It's a whole lot easier to make one asset look fantastic and have that fill up a room than to have to make hundreds of assets at…