It's hard to believe I've been working on this tool for two years now... whew... Anyway, I loaded an update today that fixes a bug in the material exporter (if the material had the reflaction checkbox on but no map... now it works either way). Also update the displacement tool. It now works a lot better. Unfortunately, one…
A bunch of new updates in last couple weeks. This week updates: Version 1.879 released on 12-5-2012* VMF: Fixed error when exporting a scene with a Sunlight object. * VMT: Updated $phong export logic. Now the Phong export will happen even if there is no Specular Color map but the specular color slot is enabled. In that…
If you happen to encounter any bugs or problems, please make sure to send them to me. I have only developed it on Max 2011 but a friend who still does coding all the way back to Max 5 is going to do some tweaking so it will work in older versions. So if you have a problem share what version of Max you are using.
You should be able to use any directory for the TGAs applied to the materials inside Max... so I will have to look at the code and see if something is amiss. I have been known to break things from time-to-time :P PS. Thank you very much for your generous donation! I greatly appreciate it! Such considerations soften the…
You're welcome. You are welcome as well! For the most part I've tried to make the tool expedite everything. Almost everyone has been pretty excited... but there have been some people who don't understand the flow of it or feel it's too complicated. Perhaps the video is too long winded. In any event, I am trying to add docs…
Version 1.45 released 05-24-2011 Added Material Library Generator . Please make sure to read these docs to understand it. Added Quick Properties (buttons next to properties in Quick WWMT section) to set all selected WWMT helpers to the associated value. Updated code to utilize objects that have Bone On turned on so…
There is a new video demonstrating Wall Worm Model Tools sending an animated model straight to the compiler: [ame] http://www.youtube.com/watch?v=z74zF4W1fVg[/ame] The tool is now at version 0.95 with the following changes: Version 0.95 released on 12-24-2010* Added skinned mesh support. Now you can export meshes that are…
First, I want to comment on the last post... the support for CAT/biped is far from ready in WW. I kept running into problems when trying to add support. So as of right now, do not use CAT/Biped with WWMT. Next, I wanted to thank Corey Nguyen from Facepunch for donating his SMD Import script. You can now import SMDs into…
For those of you sick of updates, here's some more! Thanks to everyone who's provided feedback over the last few months on this... it's zeroing in on completion. When Jed has a new version of his SMD Exporter out, I'll release the final version. Version 0.991 released on 02-15-2011* Added Auto Hull to Collision Hull &…
Nice find Matt. :thumbup: It's certainly an option for now. The one that Michael Little is building for Convexity will be more viable, however, since it is going to have some features specifically for use in WWMT that give you control over what's going on. I don't know when he'll have it ready, though. I know he's been…