Hi everyone, I am currently working on a research project into the effects of modular assets (benefits and problems) within games design, aimed towards UDK however a general knowledge-base for all games engines. I have currently found a fair few tutorials and information based upon this subject, there's an entire section…
When it come to modular building should one work on the textures first or last? I get the feeling that for low to med poly buildings or interiors one should do the textures first. When doing hipolys one should do it last.