Hi everyone, I am currently working on a research project into the effects of modular assets (benefits and problems) within games design, aimed towards UDK however a general knowledge-base for all games engines. I have currently found a fair few tutorials and information based upon this subject, there's an entire section…
OBlastradiusO to answer your question, I found it best to make the assets first, make them modular to each other and fit nicely (this is coverd in detail in the report) this then enables you to make a base texture that will work with all and make the texture itself modular by using shaders to swap key aspects out…
This is a great read. As you said above I'd like to know a little how each engine handles modularity, for example cryengine compared to unreal. But that's just the icing on the cake :D .
There was also Modular Facade Challenge a couple of years ago. (time sure does fly by...) You should do a search for the various threads, I remember there were quite a few good entries.
When it come to modular building should one work on the textures first or last? I get the feeling that for low to med poly buildings or interiors one should do the textures first. When doing hipolys one should do it last.
You know, I currently work in a book store (Borders Bookstore, Chicago), and I can't stress enough just how OUT-DATED the books are nowadays on game asset creation. In fact, there's barely any books on game asset creation to even begin with. Is this something that is just impossible to write about, given how fast this…
Just a quick update, I have almost finished the research of this topic I have yet to evaluate everything though, I was able to find infomation on the technical aspects from nVidia and done some some quick tests, this will be published int he full report but the overall figures where nice and though would be something good…
I am pleased to announce that I can now show you my research, in parts its a bit dodgy and iffy and I am sorry for this, as such this was all the time I had to cover the subject with, I have named this version version 1 as I may update it in the future, however I finished this in may and have not added much sinse and as…
Thanks again Here is an update with more helpful links that will be included http://udn.epicgames.com/Three/ModularLevelDesign.html http://udn.epicgames.com/Three/ModularEnvironmentCreation.html http://udn.epicgames.com/Three/DesignWorkflow.html
Thanks for all of the info! I've only been able to skim the PDF so far but it looks like its going to be very helpful. :thumbup: Tons of great links in here too. Much thanks gentlemen. :)