If you want to have some success, the project needs to be small: -1 map -1 player -1 enemy -1 weapon If the team can get that far, restart the cycle and you might get something that looks like an actual mod or a game.
My 2 cents is that the others have it absolutely right. Make a simple DM game using UDK, and go from there. One idea though if you actually want to add a bit of variety into the mix is possibly changing the CTF code so it's a capture and hold deathmatch. There's 1 flag, and you get points for every second that you hold the…
This idea just hit me. Every year people in these forums make these incredible 3d characters, and now animations through the dominance war and they're going to be pretty awesome on their own, but they could be so much more if thrown together. Now a lot of us are environment artists, and in about 1 month we're going to have…
I don't think it's only 2 people working on a map in a studio, but anyways... If it turns out 1 dm map is too small, then people can always do another one and reuse assets or expand the theme. But starting big and realizing it't not gonna work,... To be honest, I was really shocked that the last project went down the same…