Hey everybody! I am a student in my postgrad year. I am currently working on a Caribbean pirate town to hopefully export into the Unreal engine. Here are some pics of my progress. Feedback welcome! Quick concepts: Screen shots of some of the assets:
Thanks! Yeah... the god-rays are DEFIANTLY getting toned-down. Can almost hear the "Hallelujah!" Update coming up real soon. The setting for the set tried to follow some outlines set for a game premise. Basically, in a pirate-ridden world, there are two waring factions: the Caribbean pirates vs the Asian pirates. The…
I have looked at this thread three or four times now. I kept feeling like something was really off about your scene, but I couldn't think of what it was. Thankfully, HAL said it for me: Too much tiling! It just demands the eyes look at it, and it gives a very artificial feeling to the shapes and buildings where it is…
for a simple planar face like that the ngon wouldnt matter at all. I just made some rubble pieces at work that are a lot more crazy shaped and they are perfectly fine ingame as ngons. I dont want to start a ngon debate and take over the thread, just saying. cool work so far man, the lighting is holding it back and making…
Hey i am also working on a pirate esque scene for my Final major project at university. a few questions and suggestions? Where is the scene set? like world location and what era is it? this will help you gather architectual reference which would help this peice alot. may i also suggest you remove all of the 'special'…